![]() Also the workflow for a lot of things is different, that might be an issue (or not, it depends) if you are looking for work somewhere else where they use different tools.Įach software is extremely complicated, and a reddit post is not enough to explain and compare all the differences between one or the other. Also it's been in every major studio pipeline for the past 20ish years, so a lot of companies have tools and whole departments built around it.īlender is free, has a few nice tools here and there, but it's really not used on a "professional" level in big studios and such. ![]() For modeling job and product design we use. Both are popular choices in the market let us discuss some of the significant difference: Today, Maya is being used to create visuals for live-action special effects and video games, motion graphics, full-CG animated features, 2D/3D animated hybrid, and several other possible media. Its easier to use features like constrains, motion. I have years of experience in 3d animation, modelling and sculpting in blender, cinema4d, maya and zbrush. Maya is the pretty much the most used software in vfx and animation pipelines, it's not the best, but it does a few things very well. Animating in Autodesk Maya is much more convenient and easier in comparison to Blender. ![]() Cinema4D is a great software, mostly known to be used in the motion graphics industry, good with modeling (not much sculpting), great tools for motion graphics, ok (ish) with everything else ![]()
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