![]() ![]() If you are more comfortable working with applications using an illustration workflow like Inkscape, you can manually trace it using a pen tool and then export/import as an SVG. To export your image sequence, click on Render from the menu on the top right and choose Render Animation (if you choose Render Image you will only get one Image. 1 Answer Sorted by: 2 If you want in to be well done import the image as a viewport background image and manually trace over it using a bezier curve object. We will begin by importing the image as a background image, and then we will be tracing it with a curve object. Z oom in and out on the image to check for best results. In this tutorial, I will be explaining how to take any 2D image and convert it into a 3D object in Blender. Now you probably need to adjust Values on Color Key again.Įxperiment with these values on ColorRamp and Color Key nodes until it fits your image. This may help increase contrast and make your image stand out more. Try to raise the black color stop (the lower "arrow") on Color Ramp by dragging it towards the white. (If it was another colour you could try adjust the H and S (hue and saturation) values too. To remove the white background, a djust V, values on Color Key. Now plug in Color Key Image Output both into Viewer Image Socket AND into Composite Image Socket. Plug in Color Ramp Image Output into Color Key Image Socket ![]() Constraints are a way to control an object’s properties (e.g. Bone layers and colored groups for organization. If your drawing or image ha s a different background color, you would set it to that color and skip the ColorRamp and perhaps try Chroma Key or Keying node instead of Color Key, but for this example we assume it is a black and white drawing. Blender offers an impressive set of rigging tools including: Envelope, skeleton and automatic skinning. Plug in Color Ramp Image Output into Color Key Image Socket. (It's a thin grey pencil drawing.) You may not need this in your images, or your values will need to be different. So in this example case we need to raise the black in the Stickman image. The ColorRamp converter is similar to using Levels in Gimp, you adjust contrast and dark and bright levels. Plug in the connection from the Image Sequencer node to the input on the ColorRamp node (called Fac). ![]()
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